Course Title: UML 
UML is a standard, visual modeling language that comes into play in all stages of the software development life cycle: modeling business processes, conceptualizing system functions, visualizing and documenting software artifacts, developing object-oriented software. In other words, UML is a language that allows the writing of a software system’s blueprint in a way that can be easily understood by various stakeholders, including business analysts, project managers, system and database architects, etc. This introduction, by VTC author and corporate trainer Nancy Conner, covers UML basics and goes into detail about the most common kinds of UML diagrams. To begin learning, simply click the links.
Course Author/Expert: Nancy Conner
Language: English
Full Online Training Available: Yes
Number of Course Movies: 7
Course Duration: 95 hours
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Course Outline:
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Introduction
Welcome to the UML
Object Orientation 1: Objects & Classes
Object Orientation 2: Relationships
Object Orientation 3: Polymorphism
Types of Diagrams: An Overview
The 4+1 Model
Static & Dynamic Approaches
Use Case & Class Diagrams
Object & Package Diagrams
State & Activity Diagrams
Sequence & Communication Diagrams
Component & Deployment Diagrams
Use Case Diagrams
Use Case Basics
Modeling Use Case Elements
A Use Case Diagram for an ATM
The<> Dependency
The<> Dependency
Generalization
Putting It All Together
Class Diagrams: Basic Concepts
Classifiers: Classes & Objects
Attributes & Operations
Stereotypes
Associations & Multiplicity
Association Classes
Aggregation & Composition
Generalization
Realization
Dependency
Constraints & Notes
Finding Classes
Advanced Class Diagrams
Abstract Classes & Operations
Interfaces
Collaborations
Templates
Object Diagrams
Objects/Instances
Connecting Objects
From Class Diagram to Object Diagram
Package Diagrams
Packages
Visibility
Relationships among Packages
Accessing & Importing Packages
Merging Packages
Use Case Packages
When to Use Package Diagrams
State Diagrams
States & Transitions
State Activities
Pseudostates: Initial & Terminate
Pseudostates: Junction & Choice
Composite States
Pseudostates: Fork & Join
Pseudostates: Entry & Exit Points
Pseudostates: Deep & Shallow History
Protocol State Machines
Activity Diagrams
Activity Diagrams: Basic Symbols
Alternative & Parallel Paths
Object Nodes
Pins
Subactivity Diagrams
Signals
Handling Exceptions
Interruptible Activity Regions
Expansion Regions
Using Swim Lanes
Sequence Diagrams
Objects, Lifelines & Messages
Kinds of Messages
Create & Destroy Messages
Boundary, Entity & Control Elements
Interaction Frames
Fragments: Options
Fragments: Alternatives
Fragments: Loops
Fragments: Parallels
Sequence Diagrams & Use Cases
Communication Diagrams
Objects, Links & Messages
Nested Messages
Self-Messages
Conditional Messages
Looping Messages
Parallel Messages
Sequence vs Communication Diagrams
Component Diagrams
Introducing Components
Components & Interfaces
Realizations & Dependencies
Component Compartments
Black Box & White Box Views
Ports & Delegation Connectors
Component Stereotypes
Deployment Diagrams
What a Deployment Diagram Shows
Nodes
Artifacts
Manifestation
Communication Paths
Deployment Specifications
Wrap up
Choosing a Modeling Tool
Wrap Up
Credits
About the Author

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