Course Title: The Indispensable Cinema 4D



Maxon's award-winning Cinema 4D is a robust and accessible application for creating high-end 3D images and animation. Its state-of-the-art technology and ease-of-use have made it an indispensable tool in every industry from movies and broadcast, games, design and visualization, architecture and science. This tutorial contains over 13 hours of instruction covering Cinema 4D's modeling tools, lighting modes, texturing, rendering and output options and animation tools.

*Note: Although presented using version 9, most lessons taught in this tutorial also apply to version 10.


Course Author/Expert: Cameron Bowyer

Language: English

Full Online Training Available: Yes

Number of Course Movies: 12

Course Duration: 236 hours



Never has it been so easy to learn The Indispensable Cinema 4D.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


Introduction


New Features


New Features


Getting Started


Installation

Hardware Requirements


Basics


Overview

Menus

Views

Camera Controls

Object Manager

Attribute Manager

Material Manager pt. 1

Material Manager pt. 2

Command Palette

Coordinates Manager

Placing Objects in a Scene

Object Controls

Move / Scale / Rotate

Points / Edges / Polygons pt. 1

Points / Edges / Polygons pt. 2

Object Axis

Tags

Rendering Objects


Types of Stuff


Overview

Primitives pt. 1

Primitives pt. 2

Primitives pt. 3

Primitives pt. 4

Primitives pt. 5

Splines pt. 1

Splines pt. 2

Splines pt. 3

Splines pt. 4

Splines pt. 5

Splines pt. 6

Nurbs pt. 1

Nurbs pt. 2

Nurbs pt. 3

Nurbs pt. 4

Nurbs pt. 5

Nurbs pt. 6

Polygon Object

Background & Foreground Objects

Floor Object

Null Object


Selecting Stuff


Overview

Selection Filter pt. 1

Selection Filter pt. 2

Selection Tools

Loop / Ring / Outline / Fill

Convert Selection

Selection Commands

Set Selection

Set Vertex

Vertex Painting pt. 1

Vertex Painting pt. 2

Soft Selection pt. 1

Soft Selection pt. 2

Soft Selection pt. 3


Moving Stuff Around


Overview

World vs. Local Coordinates

Modeling Axis pt. 1

Modeling Axis pt. 2

Snap Settings pt. 1

Snap Settings pt. 2

Snap Settings pt. 3

Snap Settings pt. 4

Measure & Construction pt. 1

Measure & Construction pt. 2

Arrange

Center

Transfer

Randomize

Construction Plane

Set Point Value


Shaping Stuff


Overview

Bevel Tool pt. 1

Bevel Tool pt. 2

Bevel Tool pt. 3

Bevel Tool pt. 4

Bevel Tool pt. 5

Extrude pt. 1

Extrude pt. 2

Extrude pt. 3

Extrude Inner

Matrix Extrude pt. 1

Matrix Extrude pt. 2

Smooth Shift

Normal Tool

Slide

Brush pt. 1

Brush pt. 2

Brush pt. 3

Brush pt. 4

Magnet pt. 1

Magnet pt. 2

Magnet pt. 3

Iron

Collapse Function

Melt Function

Edge Cut

Knife pt. 1

Knife pt. 2

Knife pt. 3

Subdivide


Taking Stuff Apart


Overview

Disconnect

Split

Explosion Deformer

Explosion FX pt. 1

Explosion FX pt. 2

Explosion FX pt. 3

Shatter Deformer


Sticking Stuff Together


Overview

Bridge Tool

Close Polygon Hole

Stitch & Sew

Weld

Mirror pt. 1

Mirror pt. 2

Boolean pt. 1

Boolean pt. 2


Bending Stuff


Overview

Deformer Objects pt. 1

Deformer Objects pt. 2

Bone Deformer

Free Form Deformation Object pt. 1

Free Form Deformation Object pt. 2

Formulae Deformation

Wind Deformer

Melt Deformer

Wrap Deformer pt. 1

Wrap Deformer pt. 2

Spherify Object

Spline Rail Object pt. 1

Spline Rail Object pt. 2

Spline Rail Object pt. 3

Spline Deformer Object pt. 1

Spline Deformer Object pt. 2

Spline Deformer Object pt. 3


Making Stuff Invisible


Overview

Messing with the Mesh

Explosion Deformation

Explosion FX pt. 1

Explosion FX pt. 2

Boolean Operations

Alpha Channel pt. 1

Alpha Channel pt. 2

Near Clipping


Duplicating Stuff


Overview

Array Object

Symmetry Object

Instance Object

Duplicate Object pt. 1

Duplicate Object pt. 2

Duplicate Object pt. 3

Array Function

Clone Function


Other Stuff


Overview

Atom Array

Metaballs pt. 1

Metaballs pt. 2

User Data


Texturing Stuff


Overview

Material Types

Material Preview

Color

Diffusion

Luminance

Subsection Title pt. 1

Subsection Title pt. 2

Reflection

Environment

Fog

Bump

Normal

Alpha pt. 1

Alpha pt. 2

Specular pt. 1

Specular pt. 2

Glow

Displacement pt. 1

Displacement pt. 2

Stick Texture

Animating Textures pt. 1

Animating Textures pt. 2

Animating Textures pt. 3

Animating Textures pt. 4

Animating Textures pt. 5


Lighting Stuff


Overview

Light Types pt. 1

Light Types pt. 2

Light Types pt. 3

Shadow Caster

Falloff

Near & Far Clipping

Visibility

Shadow pt. 1

Shadow pt. 2

Noise

Lens pt. 1

Lens pt. 2

Scene


Particles


Overview

Particle Emitter

Particle Modifiers

Particle Attractor

Particle Deflector

Particle Destructor

Particle Friction

Particle Gravity

Particle Rotation

Particle Turbulence

Particle Wind

Particle Flares


Rendering Stuff


Overview

Render Settings

Output Page

Save Page

Antialiasing Page

Post Effects pt. 1

Post Effects pt. 2

Options Page pt. 1

Options Page pt. 2

Options Page pt. 3

Multi-Pass Rendering pt. 1

Multi-Pass Rendering pt. 2

Multi-Pass Rendering pt. 3

QuickTime VR

Export Options


Cameras


Overview

Cameras

Camera Offset

Camera Rotation

Stage Object


In Conclusion


Wrap Up

About this Author









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