Course Title: Swift 3D v4



Swift 3D ® v4 is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical "how to" course by 3D animation expert and long time VTC author, Michael Hurwicz, starts from the beginning and uses practical examples to demonstrate Swift 3D’s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the Swift 3D v4 lessons.


Course Author/Expert: Michael Hurwicz

Language: english

Full Online Training Available: Yes

Number of Course Movies: 107

Course Duration: 7 hours



Never has it been so easy to learn Swift 3D v4.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


About this Tutorial

Overview pt. 1

Overview pt. 2

New in Swift 3D v4


Getting Started


System Requirements

Setting Screen Depth

Playing Safe

For Mac Users


Viewports/Tabs and Tools


Overview and Main Menu

Viewports pt. 1

Viewports pt. 2

Tabs/Toolbars/Toolbar Lists

Property Tools pt. 1

Property Tools pt. 2

Property Tools pt. 3

Animation Tools

Hierarchy Tools

Main Menu


Trackballs/Galleries/Rendering


Trackballs: Rotation/Lighting

Galleries pt. 1

Galleries pt. 2

Rendering pt. 1

Rendering pt. 2

Rendering pt. 3

Render Viewport Buttons


Lights/Cameras/Materials


Lighting pt. 1

Lighting pt. 2

Cameras

Animating Cameras

Parenting a Free Camera

Animating a Target Camera pt. 1

Animating a Target Camera pt. 2

Compositing Camera Views pt. 1

Compositing Camera Views pt. 2

Geometry/Materials/Rendering pt. 1

Geometry/Materials/Rendering pt. 2

Pattern Scaling

Main Menu pt.1

Main Menu pt.2


Creating Primitive Objects


Overview

Text

Sphere/Geosphere

Cube/Pyramid

Cone

Cylinder/Torus/Plane

Polyhedron

Creating a Pencil pt.1

Creating a Pencil pt.2


Vector vs. Raster Output


Vector vs. Raster Output pt. 1

Vector vs. Raster Output pt. 2

Choosing the Best Fill

Optimization in Flash


Materials


Finish

Color pt. 1

Color pt. 2

Color pt. 3

Color pt. 4

Raster vs. Vector for Textures

Amount and Noise for Textures

Texture Animation

Adding a Material to a Gallery


Advanced Modeler


Overview

Working with Viewports

Creating a Mesh

Sub-Object Selection/Intro

Soft Selection

Surface Groups/Intro

Breaking Apart Meshes

Combining Objects

Grouping Instead of Combining

Roundness

Align To

Mirror

Flatten

Subdivide

Welding pt. 1

Welding pt. 2

Smoothing Groups

Smoothing Controls

Multi-Selection

Advanced Soft Selection

Text in Advanced Modeler pt. 1

Text in Advanced Modeler pt. 2

Extrude Basics

Extrude/Reducing Poly Count

Extrude/Normals

Positioning Bitmaps pt. 1

Positioning Bitmaps pt. 2


Fun with Text


Fun with Text pt. 1

Fun with Text pt. 2


Animation


Adjusting Animation Timing

Multiple Animation Segments

Delete/Cut/Paste Keyframes

Saving to the Animation Gallery

Animation Path


Using the Extrusion Editor


Extrusion Editor Intro pt. 1

Extrusion Editor Intro pt. 2

Building a Guitar pt. 1

Building a Guitar pt. 2

Building a Guitar pt. 3

Converting Text to Paths


Using the Lathe Editor


Lathe Editor pt. 1

Lathe Editor pt. 2


Importing External Files


Intro and 3ds Import

EPS Import


Conclusion


Wrapping it Up


Credits


About this Author









To continue your learning, Click Here for the Online University and get access to all of the training courses, that's over 550 software programmes including 60,000 tutorial videos, for editing, image manipulation and graphics programmes. All for just $30 (approx £16) month. Unlimited access for as long as you need, cancel when you're finished, no contract, no minimum period, no hassle.



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