Course Title: Rhino 3D



Start with a sketch, drawing, physical model, or only an idea—Rhino Version 3.0 provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing. Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows. There are no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. From the Introductory guide, to creating your own 3D characters, VTC author, Brian Hull, guides you through all levels of using Rhino. To begin learning today, simply click on one of the Rhino 3D lessons.


Course Author/Expert: Brian Hull

Language: english

Full Online Training Available: Yes

Number of Course Movies: 126

Course Duration: 8 hours



Never has it been so easy to learn Rhino 3D.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


Welcome

What this Tutorial Will Cover

Requirements

File Types

Creating a New Scene

Interface Overview

Shortcuts


Viewports


Viewport Layout

Panning

Zooming & Rotating

The C-Plane


Modeling In Rhino


NURBS Modeling

Points

Lines & Polylines

Curves

Surfaces

Solids & Polysurfaces

Meshes


Basic Tools


Toolbars & Menus

Rotate & 3D Rotate

Scale

Mirror

Bend

Taper

Twist

Shear


Working With Primitives


Starting with Planes

Sphere

Cube

Elipsoid

Cones

Tube & Torus

Paraboloid

Cylinder


Standard Commands


Overview

Undo & Redo

Saving & Loading

A Note About Templates

Selecting


Previewing Your Work


Preview Basics

The Shaded Preview

Shading Options Pt.1

Shading Options Pt.2

Preview in Color


Creating Curves I


Defining Curves

Control Point Curves

Open & Closed Curves

Arc Curve

Rectangle

Circle

Elipse

Polygon


Creating Curves II


Helix

Through Curves

Parabolic & Conic

Spiral

From Object


Working With Curves


Splitting Curves

Joining Curves

Editing Points

Polylines

Curve Networks

Knots & Kinks

Rebuilding

Handlebars

Fair & Smooth


Object Snap


Defining Object Snap

Basic Snaps

Advanced Snaps

Snap Options


Curve & Surface I


Surface Tools

Pipe

Loft I

Loft II

Revolve

Sweeping 1 Rail

Sweeping 2 Rails

Extrusion

Patching & Capping

Joining

Exploding & Cutting


Curve & Surface II


Flow Along Curve

Rail Revolve

Pulling & Projecting

Extract Wireframe

Contour

Sillouhette

Heightfield From Image

Surface Tools Summary


Solid & Surface Tools


Basic Solids

Drape Tool

Boolean Tools

Extract Surface

Array Tool

Advanced Surface Tools I

Advanced Surface Tools II


Meshes


Defining the Mesh

Mesh Primitives

Creating From NURBS

Polygon Count

Density & Control Points

Curves from Meshes


Object Properties


Properties Window

Color Settings

Materials

Working with Layers


Hands On Part 1: Candlestick


Creating the Curves

Making the Base

Making the Candle

Wick & Top

Finishing Touches

Tutorial Files


Hands on Part 2: Dining Table


Tabletop Curves

Creating the Tabletop

Finishing the Tabletop

Creating the Legs

Placing the Legs

Tutorial Files


Lights & Rendering


Render Properties

Working with Lights


Advanced Techniques


Orient on Surface Tool

Splitting & Blending

Mesh Point Editing

Section Curves

Creating Cloth


Credits


About This Author









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