Course Title: MetaCreations Infini D 4-5



Infini-D 4.5 makes 3D animation feel like second nature, featuring the perfect balance of professional animation features, high-end special effects, and broadcast quality output, all within a celebrated, intuitive working environment. Version 4.5 features a dramatically faster renderer, a robust batch rendering queue, powerful new particle effects, and support for MetaCreations' MetaStream. In this 9.5 hour long tutorial, author Matt Neutra begins by covering the tools and menus, then moves smoothly into more complicated aspects of the program such as modeling objects, editing objects and lights, special effects, and animation tricks. With Virtual Training Company, you can even begin learning right away by clicking on the section of your choice.


Course Author/Expert: Matt Neutra

Language: english

Full Online Training Available: Yes

Number of Course Movies: 154

Course Duration: 9.5 hours



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Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Getting Started


System Requirements

Setting Screen Depth

Setting Memory & Launching Infini-D

Preferences Overview

Creating a Scene

Setting Up QD3D

Placing & Deleting Objects

Exiting Infini-D


Tools & Menus


Memory Allocation

File Menu

Edit Menu

Model Menu

Animation Menu

Windows Menu

Object Manipulation Tools

Camera & Light Tools

Object Manipulation Tools

Object Linking Tools

Scale & Squash Tools

View Manipulation Tools

Marquee Render Tool

Keyboard Shortcuts


Pallets and Views


The Command Floater

The Information Tab

Navigation Tab

Animation Tab

Object Tab

Modifiers Tab

Surfaces Tab

Display Tab

Filters Tab

Standard View Windows

Camera View Windows

Editing Views

Sequencer Window

Sequencer Shortcuts

Navigate in a View

How to use Views

Selecting with the Sequencer


Modeling Objects


Work with Objects in a Scene

Primitive Objects

Extrude Objects

Lathe Objects

Freeform Objects

Text Object

Terrain Objects

Particle Objects

Importing & Exporting Objects

Object Settings Tab

Boolean Functions

Boolean Case Study

Object Hierarchies & Links

Object Constraints

Copy, Paste & Duplicate

Using Origin as a Reference


Editing Objects


SplineForm Modeller

SplineForm Workshop

What Is Path Modelling?

SplineForm Modeller Interface

Modelling in SplineFrom

Importing EPS Files

Object Liary

SplineForm Model Case Study

Mesh Editor Interface

What is a Mesh?

Working in the Mesh Editor

Mesh Point Tools

Mesh Deform Tools

Mesh Settings

Mesh Model Case Study


Surfaces and Textures


Applying & Selecting Procedural Surface

Editing Surfaces

Creating a New Surface

Import Textures or QT Movies

Composed Surfaces

Composed Surface Case Study

Surface Liary

Surface Case Study


Adding & Editing Lights


Light Types

Distant Light

Point Light

Tube Light

Spot Light

Target Spot Light

Ambient Light

Sharp and Soft Shadows

Volumetric Light

Lens Flares

Gels & Masks


Composing a Scene


Environment Settings

The Subject of your Scene

Setting the Atmosphere

Adding Lighting

Cameras and Lenses

Working Efficiently

Using Book Marks


Special Effects


Fog

Editing Particle Systems

Reflex Filters

Morphing

Shadow Catchers


Animation


What Is Animation?

Sequencer

Simple Animation Case Study

Animation Assistants

Velocity Graph

Motion Paths

QTVR Objects

QTVR Panoramas

Importing Audio


Deformations


Deformations

Twist

Bend

Taper

Shear

Bulge

Linear Wave

Circular Waves

Offset

Rotate

Scale


Animation Tricks


Duplicating Animated Objects

Hidden Parents

Animating Surfaces

Morphing with the Model Liary

Ghosting


Rendering


Rendering & Backburner Overview

Rendering Overview

Render Settings

Rendering Views

Using Backburner

Preview Over Video

Time Savin Rendering Trick


Appendix


General Preferences

Scene Preferences

Windows Preferences

Manipulation Preferences

Tools Preferences

Colors Preferences

Rendering Preferences

What is Anti-Aliasing?

What is Field Interlacing?


Case Studies


Animating a Boolean

Creating Fireworks

Animating Lens Flares

Simulating a Sparkler

Simulating Water

Animating a Shark

Basic Flying Logo

Shadow Catcher Case Study

Animating Cameras

Bump Map Case Study

Two Surface Text









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