Course Title: MetaCreations Canoma



MetaCreations Canoma is a wonderful application that lets you turn scanned 2d images into realistic 3d models that you can navigate and animate in real time. Matt Neutra seeks to give you an in-depth understanding of Canoma in this Virtual Training Company tutorial. After familiarizing you with the interface, he will take you through a series of lessons on how to create a 3d model. He will guide you through setting up Canoma to meet your needs, how to prepare and build projects, how animation works in Canoma, and advanced modeling techniques, such as the use of geometric tricks. To get started right away, simply click one of the topics below.


Course Author/Expert: Matt Neutra

Language: english

Full Online Training Available: Yes

Number of Course Movies: 125

Course Duration: 10 hours



Never has it been so easy to learn MetaCreations Canoma.
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Learn from your own desk at a pace that suits you.
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Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


What is Canoma?

About this CD

Where can I get technical Support?

System Requirements

Installing Canoma


Application Overview


Chapter Intro

The Canoma Workspace

The Canoma Project Window

Camera Controls

The Creation Tab

The Toolbar

Selecting Objects

The 2D image Palette

Texture Controls

The Animation Tab

The Menu Bar

Status Tips

About Canoma

Accessing The Metacreations Web Site


Tutorial


Tutorials Intro

Creating a 3D model:

Lesson 1: Pinning Corners

Lesson 2: Viewing Progress

Lesson 3: Adding Textures and a ground plane

Filling in the details:

Lesson 1: Adding a second Image

Lesson 2: Modeling Nearby Objects

Lesson 3: Adding a Close-up Image

Lesson 4: Editing Textures

Lesson 1: Creating a Building Model

Lesson 2: Completing a Building Model

Note: Reducing Confusion

Lesson 3: Navigating through a model

Aligning Objects Precisely

Using Glue

Picking Up Speed

Lesson 1: Duplicating Similar Elements

Lesson 2: Adding Detail

Lesson 3: Adding a ground plane

Tutorials Chapter Summary


Canoma Basics


Chapter Introduction

Customizing Canoma

Setting the preferences

Setting up the workspace

Creating a Canoma Project

Organizing the Project Folder

Adding 2D Images

Creating 3D models

Adding a texture

Creating animations

Undoing Operations

Saving and Closing

Importing exporting and rendering


Preparing Projects


Taking Photographs

What works Best

Using several Photographs

Working from overviews to more detailed Photos

Dont Move things

Modifying Photos

Exposure and lighting

Camera location


Building Projects


How Canoma Works

Modeling 3D objects

Using 2d source images

Modeling from the ground up

Canoma is always Calculating

Before you start

Working with objects

Matching objects to photo elements

Selecting the correct starting object

Objects with editable polyline contours

Caliating a Scene

Adding an Object

Setting selection based options

Selecting and object

Deleting an object

Checking object information

Stacking objects

Duplicating objects

Pinning Objects

Viewing projects in progress

Using Beads

Defining Edges

Using Glue

Deleting All Constraints

Using Solo Mode

Using Shadows

Displaying the Background Image

Avoiding Model Stress

Working with Texture

Stealing Textures 0631 Using the 2D lmage Palette


Viewing Models


Positioning the View of Your Model

Using the Trackball

Using the Cross Controls

Using the In-View Navigation Controls

Banking Control

Field of View

Zooming and Panning

Resetting the Viewpoint


Editing Textures


Retouching or Editing Textures in 2D

Editing for 2D Renders

Using the Alpha channel


Creating Animations


How Animation Works in Canoma

Creating an Animation

Using the Animation Controls

Creating Keyframes

Setting Animation Options

Previewing an Animation

Rendering an animation


Advanced Modeling


Modeling Objects

Adding Source Images

Free vs. Constrained Parameters

Misleading Canoma and Stressing a Model

Using Geometric Tricks

Modeling the First Image

Using Temporary Helper Objects

Creating the Same Orientation

Duplicating Objects with the Same Dimensions

Forcing Necessary Parameters

Using Glue to Align Objects

Using Point To Point Glue

Using Point to Edge Glue

Create a Balcony Using Edge to Edge Glue

Summary









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