Course Title: Maya Fundamentals



If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.


Course Author/Expert: Chuck Grieb / Roger Dickes

Language: english

Full Online Training Available: Yes

Number of Course Movies: 106

Course Duration: 7 hours



Never has it been so easy to learn Maya Fundamentals.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


Intro and How to Launch Maya

The File Menu & File Types Hierarchy

Creating a Project


User Interface Basics


Complex Interactivity

Layered Functionality


Visual Interactivity - Eyes


Tri-axial Coordinate Space and Cameras

The Space Bar

Camera Tools - Tumble /Track and Dolly

Camera Keystrokes


Manual Interactivity - Hands


Mouse vs. Lower left Keyboard

The Select Tool - Shift vs. Ctrl

The Move Tool

The Rotate Tool

The Scale Tool

The Show Manipulator Tool

Pivots


Display Hotkeys


Object Specific Display Options (smoothness)

Window Specific Display Options (wire-frame to hardware-shaded)


Theoretical Foundations - What Is a Sphere?


Node-Based Hierarchy

The Hierarchy of the Surface

Transform Node Hierarchy

History vs. Hierarchy


Selection Masks


Object Mode Selection Masks

Component Mode Selection Masks


Modules


Modeling

Rendering

Animation

Dynamics


What is Modeling?


Digital Sculpture

Create Surfaces to be Rendered

Skins to be Animated


Nurbs vs. Polygons


Nurbs

Polygons

Why We are Working with Nurbs


Creating Curves and Curve Editing


Create CV Curve Tool

CV Curve Tool Explained

Open/Close and Reverse Curve

Snapping

Bugs and Preferences


Primitives


Types

Editing Using History


Creating Surfaces


Revolve

Creating other Surfaces in Maya


Editing Surfaces


Duplicate Tool

Selecting and Pulling CVs and Hulls

Inserting Isoparms

Rebuild Surfaces

Open/Close Surfaces

Attach/Detach Surfaces

Reverse Surface Direction


What is Rendering?


Applying Attributes to a Surface

Lighting a Scene to Create Atmosphere


Rendering Editors


Hypershade

Attribute Editor

Render View Window

Render Globals Window


Lighting a Scene / Adding Textures


Create Default Light

Create Point Light / Glow

Create Spot Light

Create Key Light

Create Spot Light for Back Light Effect

Create a Shadow Pattern

Create Fill Light / Finish Scene

Create Leather Texture

Create Sidewall / Shader

Rename Shader

Create Texture BumpMap (Photoshop)

Apply BumpMap Texture

Apply Texture to Wing and Tail Section

Create Glass-like Texture / Finish Scene


Materials


Common Material Attributes

Material Types


Textures and Utilities


Types of Textures

Textures Explained

Attributes of Textures

Attributes of Utilities

Types of Utilities


Lights


Types of Lights

Light Attributes Pt 1

Light Attributes Pt 2

Light Manipulators


Cameras


Types of Cameras

Camera Controls


What is Animation?


Animation Set-Up

Setting Keyframes to Describe Change Over Time


UI Review


Channel Box

Time Line


Animation Editors


Graph Editor

Dope Sheet

HyperGraph

Outliner


Set Up


Transform Node Hierarchy

Skeletal Hierarchy

IK Systems and Deformers

Facial Set Up


Animation Work Procedure


Set Up Scene / Move / Rotate / Scale

Set Keyframes - Scale

Set Keyframes For Ball Rotation

Analysis / Set Pp Timing

Tangents / Graph Editor

Graph Editor Continued

Editing Keyframes / Fine Tuning

Finish Scene / Play Blast


Maya in the Animation Industry


Modeler

Technical Director

Animator









To continue your learning, Click Here for the Online University and get access to all of the training courses, that's over 550 software programmes including 60,000 tutorial videos, for editing, image manipulation and graphics programmes. All for just $30 (approx £16) month. Unlimited access for as long as you need, cancel when you're finished, no contract, no minimum period, no hassle.



or


Click Here and we'll send you the training CD itself for Maya Fundamentals at £79.95

| rss feed | add to google toolbar Add latest courses to Google Toolbar | After Effects Projects |

• TutorRoom© 2005 •