Course Title: Maya 6 Fundamentals



Academy Award® winning Maya® software is the world’s most powerfully integrated 3D modeling, animation, effects, and rendering solution. Maya also adds to the quality and realism of 2D graphics. That’s why film and video artists, game developers, visualization professionals, Web and print designers turn to Maya to take their work to the next level. VTC Author Michael Ingrassia gets you started using Maya 6® with easy to follow, practical projects. To begin learning today, simply click on the Maya 6® links.


Course Author/Expert: Michael Ingrassia

Language: english

Full Online Training Available: Yes

Number of Course Movies: 87

Course Duration: 7 hours



Never has it been so easy to learn Maya 6 Fundamentals.
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No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Maya User Interface


Menus & Buttons

Channels & Layers

Timeslider & UI Displays

Duplicating/Grouping/Parenting


Creating An Apple


Creating A New Project

Basic Modeling Techniques

Adding a Stem

Finishing The Apple

Adding A Leaf

Applying Textures

Final Render


Model And Rig A Hand


Box Modeling The Hand

Creating Fingers

Attaching Fingers

Finishing The Model

Preparing To Rig

Setting Up Joints Pt.1

Setting Up Joints Pt.2

Binding The Mesh Pt.1

Binding The Mesh Pt.2

Set Driven Keys


Jumping Pumpkin


Overview & Begin Modeling

Cut Out Eyes & Mouth

Extruding Faces

Creating Stem & UV

Applying Procedural Shader

Animating The Pumpkin

Adding Secondary Animation

Rigging The Stem

Applying Glow To Face

Creating Set Driven Key

Creating A Rolling Terrain

Setup Main Lighting Pt.1

Setup Main Lighting Pt.2

Adding Secondary Lights

Preparing Proper Rendering Pt.1

Preparing Proper Rendering Pt.2


Character Setup/Rigging


Building The Character

Add Torso/Legs & Feet

Duplicating The Sides

Adjusting Legs for IK

Creating Leg Joints

Finishing The Skeleton

Mirroring Joints

Parenting Geometry

Applying Leg IK

Arm IK vs. FK

Adding Pole Vectors

Building Controllers Pt.1

Building Controllers Pt.2

Expression Driven Spine

Automatic Hip Roll

Head Control

Final Controls Setup

Channel Control Cleanup


Character Animation


Setting Initial Keyframes

Beginning A Walk Cycle

Alternating The Feet

Adjusting The Graph Editor

Arm & Hip Sway

Finalizing The Walk Cycle


Simple Practice Projects


Creating a Chair

Create A Realistic Eyeball Pt.1

Create A Realistic Eyeball Pt.2

Eyeball Adding a Lens

Eyeball Adding more detail

Eyeball Setup working eyelids

Making Simple Teeth

Modeling A Spoon

Creating A Skycube

Create A Rolling Terrain

Applying Paint FX Grass


Lights! Camera! Render!


Three Point Lighting Pt.1

Three Point Lighting Pt.2

Three Point Lighting Pt.3

Three Point Lighting Pt.4

Three Point Lighting Pt.5

Gobo Light Gels

Creating A GI Dome

Adding Optical FX

Camera Gates

Camera Paths & Targeting

Depth Of Field Overview

Render Global Basics

Adding Motion Blur & Raytracing


Credits


About this Author









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