Course Title: Maxon Cinema 4D XL6
Cinema 4D XL 6 for the Mac and PC enables users to work seamlessly between the two platforms. This extremely fast 3D modeling, animation, and ray-tracing program allows the opportunity to work within an object-oriented and multi-threaded architecture. Join 3D expert Matt Neutra in this powerful program from Maxon Computer as he teaches you the configuration, menus, and workflow. Become more knowledgeable by clicking one of the topics below now.
Course Author/Expert: Matt Neutra
Language: english
Full Online Training Available: Yes
Number of Course Movies: 173
Course Duration: 11 hours
Never has it been so easy to learn Maxon Cinema 4D XL6.
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Learn from your own desk at a pace that suits you.
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Course Outline:
Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.
Introduction
Introduction
4 Elements of 3D Art
Plan Your Ideas
Opening & Closing C4D
Mouse Techniques/Hot Keys
GUI Customization
Interface Overview
View
Intro To the View Window
Place-Change-Delete in Vew
The View Icons
Edit - Undo Redo View
Edit - Frame
Edit - Last 3 Commands
View - Camera Menu
View - Display Menu
View - View Menus
Configuration
Configuration Intro
GUI Refresher
General Setting-General
General Setting-Views
General Setting-Interface
General Setting-Textures
Project Settings
Render Settings
Viewport Settings
Import & Export Settings
Browser Settings
Snap Settings
Menu & Comm Managers
Chapter Summary
Workflows
Workflow-Layouts
Workflow-Browser Menus
Workflow-Using Browser
Workflow-Summary
Workflow-Make A Model
Menus (1)
Menus Intro
File Menu
Edit Menu (1)
Edit Menu (2)
Objects Menu (1)
Objects Menu (2)
Objects Menu (3)
Objects Menu (4)
Tools (1)
Tools (2)
Tools (3)
Tools (4)
Tools (5)
Tools (6)
Tools (7)
Selection (1)
Selection (2)
Selection (3)
Selection (4)
Selection (5)
Selection (6)
Structure Menu
Structure Intro
Array
Clone
Crumple
Disconnect/Matrix Exclude
Quantize & Set Value
Splt & Weld
Add Points & Bevel & Bridge
Extrude & Extrude Inner
Knife
Normal Move/Scale/Rotate
Magnet
Mirror
Smooth Shift
Align/Reverse Normals
Optimize/Subdivide/Triangulate
Function Menu
Arrange
Center
Connect/Current State to Object
Duplicate
Randomize
Reset System
Transfer
Menus (2)
Plug-ins Menu
Render Menu (1)
Render Menu (2)
Window Menu
Help Menu
Co-ordinates Manager
Co-ordinates Manager
Using What Weve Learnt (1)
Using What Weve Learnt (2)
Using What Weve Learnt (3)
Object Manager
Object Manager Intro
Drag & Drop
What Are Tags?
Display Tags
Protection Tags
Smoothing Tags
Restriction Tags
Render Tag
Texture Tag
Metaball Tags
Anchor Tag
IK Tags
Motion Blur Tag
URL Tag
Expressions
Edit Menu
Object Menu
Tags Menu
Texture Menu
Material Manager
Materials Manager Intro
File Menu
2D vs 3D Material
Edit Menu
Function Menu
Material Editor
Material Editor Property Pane
Color Panes
Texture Pane
2D Channel Shaders
Intro to Shaders
Brick 2D
Checkerboard 2D
Cloud 2D
Cyclone 2D
Fire 2D
Flame 2D
Galaxy 2D
Gradient 2D
Marble 2D
Neptune 2D
Noise 2D
Saturnring 2D
Starfield 2D
Saturn 2D
Stars 2D
Sunburst 2D
Turbulence 2D
Uranus 2D
Water 2D
3D Channel Shaders
3D Shaders Intro
Color 3D
Earth 3D
Fog 3D
Marble
Metal 3D
Rust 3D
Terrain 3D
Venus 3D
Wood 3D
3D Texture Example
Texture Mapping
Texture Mapping Intro
Search For Field
Using Projection Maps
Spherical Map
Cylindrical Map
Flat Map
Cubic Map
Frontal Map
Spatial Map
UVW Map
Shrink Wrap Map
Normals & Mapping
Texture Mapping Example
Modelling Overview
Modelling Intro
Primitive Objects
Splines
Nurbs
Summary of Modelling Types
Using Splines/Nurbs/Primitives (1)
Using Splines/Nurbs/Primitives (2)
Animation
Animation
Animation Configuration
Basic Animation
Keyframe Animation
Changing Animation
Creating Animation

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