Course Title: Macromedia Flash ActionScripting



Virtual Training Company's Flash ActionScripting tutorial gives you an in-depth look into the scripting abilities of Macromedia's Flash 5. Author Don Rissler teaches with the assumption that you are already familiar with Flash, and he dives right into teaching you the actionscripting capabilities. Some of what you will learn includes Motion blur, the Ring of Saturn, the break down of scripting functions, and making button scripts. To get started, simply click one of the topics below.


Course Author/Expert: Don Rissler

Language: english

Full Online Training Available: Yes

Number of Course Movies: 121

Course Duration: 14 hours



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Course Outline:



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Motion Blur


Creating Text

Using Duplicate Clips

SetProperty & Test


3D Logo with Ring of Saturn Text


Intro

Creating the Logo

Adding Text/Creating Sphere

Creating the Logo Shadow

Creating the Sphere Shadow

Testing & Tweeking

Standard Debugging


Basic Drag & Drop Menu


Intro

Creating the Menu

Designing the Tab Layer & Buttons

Adding the Drag/Drop Actionscript

Break down of Scripting Functions


Pen Writes Script on Page


Designing the Brush Graphic

Using Path Style Control

Prepping the Letters

Using a Mask Control


Moving Light Source


Intro & Demonstration

Create/Animate Text

Adding Star Animation

MovieClip Duplication

Errorchecking Code

Tweeking & Testing


Using Random SWFs


Random Access Primer

Basic Script

Advanced Walk-through

Working With Levels

Using Load Movie

Using Arrays


Mouse Follow/Basic & Advanced


Intro & Demonstration

Add Script to Existing Clip

Making a Letter Follower

Creating the Rollover Button

Actionscript for each Letter (1)

Actionscript for each Letter (2)

Adding a Data Collection Loop (1)

Adding a Data Collection Loop (2)

Using a Movement Condition

Error Checking & Testing


2D Particle System


Intro & Flame Creation

Animating the Flame

Adding Control Script

Duplicating Movie Clips

Debugging Parameters


3D Rotating Particle System


Intro & Particle Creation

Animating Each Particle

Attaching Particle to Path

Initialization Scripting

Actionscript Path Control

Testing & Debugging


Animation Primer


Squash & Stretch

Optimizing Tweening

Character Setup

Linework

Painting & Filling

Setting up Pivots

Symbol Animation

Importing Line Art

Line Animation

Tracing Image

External Image Files

Convert to Outlines (1)

Convert to Outlines (2)

Video Sequences


Game Basics


Concept Demonstration

Create the Background

Making the Angle Display

Adding the Input Button

Adding/Checking Math Script


Collision Detection Primer


Building your Spaceship (1)

Building your Spaceship (2)

Building an Enemy Asteroid (1)

Building an Enemy Asteroid (2)

Blowing up the Spaceship

Writing/Testing the Script


MP3 Player with Volume & Pan Dials


Introduction

Outlining the Interface

Mirroring the Outline

Adding Gradient Fills

Making the Panning Feedback

Adding the Volume/Pan Buttons (1)

Adding the Volume/Pan Buttons (2)

Creating the Start/Stop Buttons

Pan Direction Indicator Creation

Adding the Control /Music Clips

Control Clip Labeling

Volume/Pan Actionscript

Adding Dial Movement Scripts

Making Play Button Scripts

Making Stop/Next Button Scripts

Making a Simple Jacobs Ladder

Importing the MP3 Files

Testing the Player


Basic First Person Flight Sim Game


Flowchart Walkthrough

Creating Cockpit

Creating Cockpit (2)

Creating the Gunsight

Animating Ammunition

Making Flight Gauge

Animating Gauge

Adding Sky & Clouds

Using 3D Models

Using Swift 3D

Tweeking 3D Frames

Optimizing 3D Animation

Adding Function Blocks

Adding Enemy Plane

Autonomous Control System

Enemy Movement Clips

Adding Cloud Symbols

Finishing Gauge Layout

Adding Plane Control System

Final Animation & Testing


Third Party Software


Third Party Software (1)

Third Party Software (2)









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