Course Title: Lightwave 3D Fundamentals



NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons.


Course Author/Expert: Dwayne Ferguson

Language: english

Full Online Training Available: Yes

Number of Course Movies: 159

Course Duration: 8 hours



Never has it been so easy to learn Lightwave 3D Fundamentals.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


Introduction to Lightwave

What is Lightwave 3D?

System Requirements for Mac & PC

Mac & PC Keyboard Commands

Who Uses Lightwave

Sample Animation


Content Structure


Content Structure


The Hub


The Hub Explained


Modeler


The Modeler Interface

X Y Z Coordinates

Viewports

Viewport Controls

Selection Options

Modeling Modes

Points Mode

Polygon Mode

Symmetry Mode

Display Options/Tab Pt.1

Display Options/Tab Pt.2

Display Options/Tab Pt.3

General Options

The Grid

Menu Tabs/Groups


Modeler Tools Create & Modify


The Create Tab/Group

Object Tools

Element Tools

The Modify Tab/Group

Move Tools

Rotate Tools

Stretch Tools

Deform Tools


Modeler Tools Multiply & Construct


The Multiply Tab/Group

Extend Tools

Combine Tools

Duplicate Tools

The Construct Tab/Group

The Reduce Tools

Subdivide Tools

Convert Tools


Modeler Tools Detail & Map


The Detail Tab/Group

Layer Tools

Polygon Tools

Point Tools

Curves & Other Tools

The Map Tab/Group


Creating A Model


Modeling Explained

Polygon Modeling

Point Modeling

Surface Normals

Splines

Subpatch Mode

Primitive Shapes

Creating A Box

Creating A Ball

Creating A Cone

Loading & Closing Objects

Numeric Values

Rotational Pivot

Parenting In Modeler

Model A Starship Pt.1

Model a Starship Pt.2

Model a Starship Pt.3


Naming Objects & Parts


Naming Objects

Part Names

Naming Surfaces

Selecting Parts


Layers


Working with Layers

Layer Views


Text


Creating Text

Choosing Fonts

Scaling Text

Extruding

Importing EPS Text Paths

Modifying Text


Layout


The Layout Interface

Layout Views

Tabs/Groups & Menus

The Items Menu

The Objects Tab

The Lights Tab

The Camera Tab

The Scene Tab

The Lscript Tab

The Display Tab

The Modeler Button


Scenes


Working with Scenes

Loading Scenes & Objects

Save All Objects

Incremental Saving

Backdrops

Combining Scenes


Keyframes


Keyframes Explained Pt.1

Keyframes explained Pt.2

The Timeline

Working with Keyframes


The Camera


The Camera in Layout

Camera Properties

Adding & Deleting Cameras

Targeting The Camera


Animation


Animation Concepts

Animating with Autokey

Autokey Pros & Cons

Animation Controls

Parenting in Layout

Translation/Rotation Channels

Position & Rotation

Layout Orientation

Creating & Saving Previews

Animate a Starship Pt.1

Animate a Starship Pt.2

Animating the Camera

Saving


Lighting


Lighting Scenes

Light Types

Adding & Deleting Lights

Distant Lights & Spot Lights

Point Lights & Linear Lights

Area Lights & Ambient Light

Light Properties

Shadows

Lens Flares


The Surface Editor


Surfacing Explained

Image Maps

UV Maps

The Basic Tab

Color/Luminosity/Diffuse

Specularity/Glossiness/Reflection

Transparency/Refraction/Translucency

Bump

Smoothing/Double Sided

Advanced Tab

Environment Tab

Shaders Tab

Texture Editor

Procedural Textures

Gradients


The Schematic View


Using Schematic View

Parenting/Unparenting

Schematic Tools


Rendering


Rendering Explained

Render Setup

Ray Tracing

Shadow Maps

Render Animation Setup

Test Renders

Rendering Movies for Mac/PC

Rendering for Print


Viper


Viper Overview

Enabling/Disabling Viper

Using Viper


Customizing The Workspace


Customizing Modeler Viewports

Customizing Modeler Menus

Customizing Layout Viewports

Customizing Layout Menus


Shortcut Keys


Shortcuts for Modeler

Shortcuts for Layout


The Lightwave Community


Why Join an Online Community

Free 3D Resources Online


Credits


About The Author









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