Course Title: Java 2 Graphics
Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple graphics and web animations, to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it's no wonder why Java is on everyone's mind. In this, the second in a series of Java courses offered by VTC, Java expert, Arthur Griffith, uses practical examples to demonstrate Java programming as it applies to the creation and manipulation of graphic objects. The source code is also provided, so the user can follow right along. To begin learning learning today, simply click on one of the Java 2: Graphics lessons.
Course Author/Expert: Arthur Griffith
Language: english
Full Online Training Available: Yes
Number of Course Movies: 74
Course Duration: 6 hours
Never has it been so easy to learn Java 2 Graphics.
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No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.
Course Outline:
The FIRST THREE chapters of this online training course can be viewed right now!

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Introduction
Course Introduction
Course Overview
Getting Started
Where to Get Java
The Command Line Installation
Writing and Compiling a Program
The Mainline
The Graphics Object and Colors
The Graphics Class
The Graphics2D Class
The Coordinate System
Filling a Window with Color
Inventing a Color of Your Own
Shading Up and Down
A Color Gradient
Color Gradient Directions
Cyclical Color Gradient
Positioning/Sizing/Rotating
Polygon
Translate and Rotate
Circling
Scaling
Shearing
The Affine Transform
Fundamental Drawing
A Random Drawing
Arcs
Rounded Rectangles
Basic Line Drawing
Corners and Ends
Dashed Lines
Fundamental Fonts
Font Measuring
Positioning Text
Font List
Image Files
Loading Image Files
Scaling
Types of Scaling
Pixel by Pixel pt. 1
Pixel by Pixel pt. 2
Convolving pt. 1
Convolving pt. 2
Transformation pt. 1
Transformation pt. 2
Compositing
Cross Fading
The Mouse and Keyboard
Reading Mouse Events
Mouse Motion
All Mouse Events
Reading Keyboard Events
Selecting a Mouse Cursor
Dragging Objects
Dragging Solid Objects
Rubberbanding
Making Shapes and Fitting Curves
Building a Rectangle with GeneralPath
Scaling and Zig Zagging
The Winding Rule
Quadratic Curves
Asymmetric Quadratic Curves
Cubic Curves
Asymmetric Cubic Curves
Attaching Shapes with GeneralPath
Combining Shapes with GeneralPath
Combining Shapes with an Area Object
Crop Image
Filling an Area
Fitting Text
Ways of Displaying Text pt. 1
Ways of Displaying Text pt. 2
Positioning Text
Text Attributes
Drawn Letters
Letters with Pictures
Dynamic Resizing of Text
Stupid Animation Tricks
Flicker
No Flicker
No Flicker Applet
Pong and Electrons pt. 1
Pong and Electrons pt. 2
Credits
About this Author

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