Course Title: Discreet 3DS Max 7



Discreet 3ds max 7 is the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters, utilizing 3ds max 7's improved character creation and animation features. His expertise and easy to follow teaching style will have you creating worlds of your own in no time. To get started learning 3ds max 7 today, simply click on the links.


Course Author/Expert: Michael Hurwicz

Language: English

Full Online Training Available: Yes

Number of Course Movies: 227

Course Duration: 12 hours



Never has it been so easy to learn Discreet 3DS Max 7.
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No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


About This Tutorial

Overview Pt.1

Overview Pt.2

New in 3ds max 7


Getting Started


System Requirements

Setting Screen Depth

Setting Up Your Workspace

Playing Safe


Working With Objects


Viewing & Hiding

Selecting Objects Pt.1

Selecting Objects Pt.2

Named Selection Sets

Renaming

Case Sensitive & Lock


Modifying Objects


Modifiers Intro

Modifier Sets

Grayed Out Buttons

Segmentation & Modifiers

Limits

Axis/Coordinate System Pt.1

Axis/Coordinate System Pt.2

Modifier Order

Instanced/Make Unique


Transforming & Cloning


Transforms Intro

Move/Reference Coordinates

Rotate

Transforms: Screen Handle

Unconstrained Rotation

Scale

Squash

Numeric Transforms: Move

Numeric Transforms: Rotation

Numeric Transforms: Scale

Reset XForm

Cloning Intro

Viewing Clone Dependencies

Mirror Clone

Arrays


Previewing & Rendering


Intro to Previewing & Rendering

Animation: > Make Preview

ActiveShade

Rendering

Rendering to Still-Image File Formats

Network & Background Rendering Pt.1

Network & Background Rendering Pt.2


Groups & Layers


Groups: Intro

Group: Open/Close/Ungroup/Explode

Group: Attach/Detach

Layers Toolbar

Layers Manager


Using 2D Shapes To Make 3D Objects


2D Shapes

Lathing a Line (Wine Glass)

Lathing a Circle (Helmet)

Extrude (Text & Star)

Lofted Objects: Intro

Lofting Using Multiple Shapes

Using Deformation Curves

Easy Modification of Lofts

Vertices: Corner/Bezier/Smooth


Working With Precision/To Scale


Working To Scale/Viewport Setup

Using Snaps/Snaps Toolbar Pt.1

Using Snaps/Snaps Toolbar Pt.2

Quick Align

Keyboard Entry/Align

Clone & Align

Normal Align


Surface Modeling


Introduction to Surface Modeling

Editable Mesh (Flashlight) Pt.1

Editable Mesh (Flashlight) Pt.2

NURBS Pt.1

NURBS Pt.2

Editable Patch

Editable Poly Pt.1

Editable Poly Pt.2

Paint Deformation Pt.1

Paint Deformation Pt.2

Edit Poly Modifier

Paint Soft Selection


Materials & Maps


Intro to Materials/Maps & Shaders

Ambient/Diffuse/Specular/Opacity

Using Bitmap Maps

Save Scene Materials in Library

Save from Material Editor to Library

Put Material to Library

Tiling & Offset

Procedural Maps Intro

Checker

Blur/Blur Offset

Put Material to Scene

Reflection & Refraction

Bump (Noise)

Specular Map (Falloff/Gradient)

Opacity (Falloff)

Opacity (Gradient/Noise)

Diffuse Map (Mix/Splat/Cellular)

Multi/Sub-Object Materials/Material IDs

Changing Material IDs of Sub-Objects

Using Shapes to Set Material IDs

Attaching Objects Creates MSO Materials

The Ink'N'Paint Material

The Unwrap UVW Modifier Pt.1

The Unwrap UVW Modifier Pt.2

Mask (Falloff/Waves)

mental ray Materials (DGS) Pt.1

mental ray Materials (DGS) Pt.2


Animation - Introduction


Animation/Scene Setup

Animation: Auto Key

Animation: Set Key

Deleting & Editing Keys

Key Filters


Basic Cameras & Lights


Standard Cameras (Target/Free)

Controls (Dolly/Perspective)

Controls (Roll/Orbit/Pan/Truck/FOV)

Parameters (Show Cone/Clipping Planes)

Standard Free Light

Standard Target Light

Hotspot/Falloff

Aligning Cameras & Lights

Decay

Near & Far Attenuation

Omni (Exclude)

Projector Maps

Daylight Pt.1

Daylight Pt.2

Daylight Pt.3


Atmospheric Effects


Fire Effect Pt.1

Fire Effect Pt.2

Fire Effect Pt.3

Volume Fog

Fog Pt.1

Fog Pt.2

Fog Pt.3

Volume Light


Rigging Intro


Skin & Bones Pt.1

Skin & Bones Pt.2

Control Objects

Custom Attributes Pt.1

Custom Attributes Pt.2

MAXScript: degToRad

Attribute Holder Modifier

Parameter Collector Pt.1

Parameter Collector Pt.2

Parameter Collector Pt.3


Bones - Skinning - Rigging


Creating the Dolphin Bones Pt.1

Creating the Dolphin Bones Pt.2

Creating the Dolphin Bones Pt.3

Naming the Bones

Bones Linking - Forward Kinematics (FK)

Creating a Center of Mass

Creating Control Objects Pt.1

Creating Control Objects Pt.2

Creating Control Objects Pt.3

Creating Control Objects Pt.4

Creating Control Objects Pt.5

Making Bones Non-Renderable

Skinning Pt.1

Skinning Pt.2

Skinning Pt.3

Locking Down Bones

Locking Down Control Objects Pt.1

Locking Down Control Objects Pt.2

Custom Attributes Pt.1

Custom Attributes Pt.2

Correcting the Hierarchy

Using the Rig Pt.1

Using the Rig Pt.2

Inverse Kinematics Pt.1

Inverse Kinematics Pt.2

Inverse Kinematics Pt.3

Combining FK & IK Pt.1

Combining FK & IK Pt.2

Limiting IK - Creating Bones

Limiting IK - Skinning

Limiting IK - IK Limits


Reaction Manager


Intro to Reaction Manager

Adding/Moving/Scaling & Deleting States

Create Mode

Edit Mode

Editing States Numerically

List Controller with Reaction Mgr.Pt.1

List Controller with Reaction Mgr.Pt.2

Create State

Using Reaction Mgr.& IK - Expose TM Pt.1

Using Reaction Mgr.& IK - Expose TM Pt.2


Animation - Motion Controllers


Motion Controllers - Introduction

List Controllers

Animation Menu - Controllers

Trajectories Pt.1

Trajectories Pt.2

Track View - Curve Editor Pt.1

Track View - Curve Editor Pt.2

Track View - Dope Sheet Pt.1

Track View - Dope Sheet Pt.2


Particles - Space Warps - Morphs - VP


Particle Systems - Basics & Presets

SuperSpray Particle System Pt.1

SuperSpray Particle System Pt.2

Materials for Particles

Space Warps - Overview & Creating

Dynamics - Bouncing a Sphere

PDeflector - Bouncing Particles

Particle Flow Pt.1

Particle Flow Pt.2

Morph Compound Object

Morpher Modifier

Video Post Pt.1

Video Post Pt.2


reactor


Intro

Rigid Bodies Pt.1

Rigid Bodies Pt.2

Rigid Bodies Pt.3

Creating Initial Velocity

Soft Bodies Pt.1

Soft Bodies Pt.2

Soft Bodies Pt.3

Cloth


Low Poly Modeling - Animation - Maps


TurboSmooth

Skin Wrap Modifier Pt.1

Skin Wrap Modifier Pt.2

Skin Wrap Modifier Pt.3

Skin Wrap - Face Limit

Skin Wrap Local Parameters Pt.1

Skin Wrap Local Parameters Pt.2

Skin Wrap Local Parameters Pt.3

Skin Wrap Local Parameters Pt.4

Skin Wrap Patch Modifier

Normal Maps Pt.1

Normal Maps Pt.2


Credits


About the Author









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