Course Title: Discreet 3ds max 5



Discreet 3ds max 5 is an extremely powerful, rich and versatile 3d modeling and animation program. In this tutorial, users will learn the fundamentals of 3ds max 5, including: modeling, animation, lighting, camera work and more. The purpose of this tutorial is to show users the basic functions of 3ds max 5 and how to apply them to 3d modeling and animation projects. By mastering the fundamental concepts and getting comfortable moving around in the program, users will be able to work more efficiently and with less trial and error, freeing them up to become more creative. This course will help users gain a solid foundation for mastering advanced concepts. To get started simply click one of the topics below.


Course Author/Expert: Michael Hurwicz

Language: english

Full Online Training Available: Yes

Number of Course Movies: 117

Course Duration: 9 hours



Never has it been so easy to learn Discreet 3ds max 5.
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Learn from your own desk at a pace that suits you.
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Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


About This Tutorial

Overview

What's New in 3ds max 5 pt. 1

What's New in 3ds max 5 pt. 2


Getting Started


System Requirements

Setting Screen Depth

Setting Up Your Workspace

Playing Safe


Working with 3D Objects


Viewing and Hiding pt. 1

Viewing and Hiding pt. 2

Viewing and Hiding pt. 3

Selecting and Naming pt. 1

Selecting and Naming pt. 2

Selecting and Naming pt. 3

Selecting and Naming pt. 4

Applying Modifiers pt. 1

Applying Modifiers pt. 2

Applying Modifiers pt. 3

Working with Modifiers/Parameters pt. 1

Working with Modifiers/Parameters pt. 2

Working with Modifiers/Parameters pt. 3

Applying Transforms Interactively pt. 1

Applying Transforms Interactively pt. 2

Applying Transforms Numerically pt. 1

Applying Transforms Numerically pt. 2

Transforms vs. Modifiers

Cloning pt. 1

Cloning pt. 2


Using 2D Shapes to Make 3D Objects


2D Shapes pt. 1

2D Shapes pt. 2

Rendering and Interpolation

NURBS Curves

Creating Lofts

Modifying Lofts

Using Deformation Curves


Working with Precision


Units and Grids

Using Snaps

Using Keyboard Entry

Using Helper Objects

Using the Align Tool

Controlling with Normals


Surface Modeling


Introduction to Mesh and Poly

Introduction to Patch and Nurbs

Editable Mesh pt. 1

Editable Mesh pt. 2

Editable Poly

Editable Patch pt. 1

Editable Patch pt. 2

NURBS (surfaces)(converting to NURBS)

NURBS (curve-based)


Rendering


Rendering Basics

Rendering Parameters


Painting Your World with Materials and Maps


Introduction to Materials and Maps

Applying Materials/Hierarchical Materials

Applying Materials Directly to Sub-Objects

Introduction to the Maps Rollout

Applying Materials to Sub-Objects

Saving/Retrieving Materials

Creating Mapped Materials

Maps on Sub-Objects/Coordinates Rollout

Coordinates Rollout/Angle/Blur

The Ink'N'Paint Material


Animation - Introduction


Animation: Auto Key

Animation: Set Key


Basic Cameras and Lights


Standard Cameras

Camera Controls

Standard Lights: Target/Free Lights

Target/Free Light Controls

Omni and Skylight

Aligning Cameras/Lights

Advanced Lighting: Daylight/Radiosity pt. 1

Advanced Lighting: Daylight/Radiosity pt. 2


Atmospheric Effects


Fire Effect

Volume Fog

Fog

Volume Light


Animation


Linking and Hierarchies

Pivot Points

Schematic View

Viewing an Animation

Previewing Animation

Inverse Kinematics: Basics

Inverse Kinematics: Motion/Hierarchy Panels

Bones and Skin: Creating/Adding Bones

Bones and Skin: Adjusting Envelopes

Bones and Skin: Testing/Fine Adjustments


Animation - Motion Controllers


Motion Controllers: Introduction

Trajectories/Linear Position/Path Controller

Track View: Curve Editor pt. 1

Track View: Curve Editor pt. 2

Track View: Dope Sheet


Special Effects


Particle Systems: Basics and Presets

SuperSpray Particle System pt. 1

SuperSpray Particle System pt. 2

Space Warps: Overview/Creating

Space Warps: Binding Objects

Dynamics: Bouncing a Sphere

PDeflector: Bouncing Particles

Reactor pt. 1

Reactor pt. 2

Reactor pt. 3

Creating a Morph Compund Object

Working with a Morph Compound Object

Morphing: the Morpher Modifier

Video Post


Plug-Ins and Complementary Software


Character Studio: Creating and Posing

Character Studio: Animation

Discreet Certified Plug-Ins

Other 3rd Party Plug-Ins

Poser and 3ds max: Creating Morph Targets

Poser and 3ds max: Importing into 3ds max

Poser and 3ds max: Poser Materials pt. 1

Poser and 3ds max: Poser Materials pt. 2

Poser and 3ds max: Morphing in max

Rhino NURBS : Introduction

Rhino NURBS: Creating in Rhino

Rhino NURBS: Importing into max


Credits


About the Author









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