Course Title: Discreet 3ds max 5
Discreet 3ds max 5 is an extremely powerful, rich and versatile 3d modeling and animation program. In this tutorial, users will learn the fundamentals of 3ds max 5, including: modeling, animation, lighting, camera work and more. The purpose of this tutorial is to show users the basic functions of 3ds max 5 and how to apply them to 3d modeling and animation projects. By mastering the fundamental concepts and getting comfortable moving around in the program, users will be able to work more efficiently and with less trial and error, freeing them up to become more creative. This course will help users gain a solid foundation for mastering advanced concepts. To get started simply click one of the topics below.
Course Author/Expert: Michael Hurwicz
Language: english
Full Online Training Available: Yes
Number of Course Movies: 117
Course Duration: 9 hours
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Course Outline:
Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.
Introduction
About This Tutorial
Overview
What's New in 3ds max 5 pt. 1
What's New in 3ds max 5 pt. 2
Getting Started
System Requirements
Setting Screen Depth
Setting Up Your Workspace
Playing Safe
Working with 3D Objects
Viewing and Hiding pt. 1
Viewing and Hiding pt. 2
Viewing and Hiding pt. 3
Selecting and Naming pt. 1
Selecting and Naming pt. 2
Selecting and Naming pt. 3
Selecting and Naming pt. 4
Applying Modifiers pt. 1
Applying Modifiers pt. 2
Applying Modifiers pt. 3
Working with Modifiers/Parameters pt. 1
Working with Modifiers/Parameters pt. 2
Working with Modifiers/Parameters pt. 3
Applying Transforms Interactively pt. 1
Applying Transforms Interactively pt. 2
Applying Transforms Numerically pt. 1
Applying Transforms Numerically pt. 2
Transforms vs. Modifiers
Cloning pt. 1
Cloning pt. 2
Using 2D Shapes to Make 3D Objects
2D Shapes pt. 1
2D Shapes pt. 2
Rendering and Interpolation
NURBS Curves
Creating Lofts
Modifying Lofts
Using Deformation Curves
Working with Precision
Units and Grids
Using Snaps
Using Keyboard Entry
Using Helper Objects
Using the Align Tool
Controlling with Normals
Surface Modeling
Introduction to Mesh and Poly
Introduction to Patch and Nurbs
Editable Mesh pt. 1
Editable Mesh pt. 2
Editable Poly
Editable Patch pt. 1
Editable Patch pt. 2
NURBS (surfaces)(converting to NURBS)
NURBS (curve-based)
Rendering
Rendering Basics
Rendering Parameters
Painting Your World with Materials and Maps
Introduction to Materials and Maps
Applying Materials/Hierarchical Materials
Applying Materials Directly to Sub-Objects
Introduction to the Maps Rollout
Applying Materials to Sub-Objects
Saving/Retrieving Materials
Creating Mapped Materials
Maps on Sub-Objects/Coordinates Rollout
Coordinates Rollout/Angle/Blur
The Ink'N'Paint Material
Animation - Introduction
Animation: Auto Key
Animation: Set Key
Basic Cameras and Lights
Standard Cameras
Camera Controls
Standard Lights: Target/Free Lights
Target/Free Light Controls
Omni and Skylight
Aligning Cameras/Lights
Advanced Lighting: Daylight/Radiosity pt. 1
Advanced Lighting: Daylight/Radiosity pt. 2
Atmospheric Effects
Fire Effect
Volume Fog
Fog
Volume Light
Animation
Linking and Hierarchies
Pivot Points
Schematic View
Viewing an Animation
Previewing Animation
Inverse Kinematics: Basics
Inverse Kinematics: Motion/Hierarchy Panels
Bones and Skin: Creating/Adding Bones
Bones and Skin: Adjusting Envelopes
Bones and Skin: Testing/Fine Adjustments
Animation - Motion Controllers
Motion Controllers: Introduction
Trajectories/Linear Position/Path Controller
Track View: Curve Editor pt. 1
Track View: Curve Editor pt. 2
Track View: Dope Sheet
Special Effects
Particle Systems: Basics and Presets
SuperSpray Particle System pt. 1
SuperSpray Particle System pt. 2
Space Warps: Overview/Creating
Space Warps: Binding Objects
Dynamics: Bouncing a Sphere
PDeflector: Bouncing Particles
Reactor pt. 1
Reactor pt. 2
Reactor pt. 3
Creating a Morph Compund Object
Working with a Morph Compound Object
Morphing: the Morpher Modifier
Video Post
Plug-Ins and Complementary Software
Character Studio: Creating and Posing
Character Studio: Animation
Discreet Certified Plug-Ins
Other 3rd Party Plug-Ins
Poser and 3ds max: Creating Morph Targets
Poser and 3ds max: Importing into 3ds max
Poser and 3ds max: Poser Materials pt. 1
Poser and 3ds max: Poser Materials pt. 2
Poser and 3ds max: Morphing in max
Rhino NURBS : Introduction
Rhino NURBS: Creating in Rhino
Rhino NURBS: Importing into max
Credits
About the Author

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