Course Title: Carrara Studio 3



Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below.


Course Author/Expert: Doug Sahlin

Language: english

Full Online Training Available: Yes

Number of Course Movies: 148

Course Duration: 10 hours



Never has it been so easy to learn Carrara Studio 3.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introducing Carrara


Welcome to Carrara

What's New in Carrara 3?

Navigating in 3D Space

Introducing the Interface

Introducing the Rooms

Exploring the Workflow

Creating Images

Creating Animations

Planning Your Project

Exploring The New Scene Wizard


Navigating the Workspace


Exploring the Interface

Customizing the Workspace

Using Primitive Objects

Creating Text Objects

Importing 3D Models

Using the Properties Tray

Using the Sequencer Tray

Using the Browser Tray


Managing Scene Elements


Using Carrara's Color Pickers pt. 1

Using Carrara's Color Pickers pt. 2

Setting Up a Scene pt. 1

Setting Up a Scene pt. 2

Moving Scene Elements

Scaling Scene Elements

Rotating Scene Elements

Aligning Scene Objects

Distributing and Spacing Objects

Changing Your Viewpoint

Working with Multiple Views

Changing Preview Quality

Modifying the Working Box


Using the Cameras


Using the Director's Camera

Using the Conical Camera

Saving Camera Positions

Using the Isometric Camera

Using the Spherical Camera

Using Multiple Cameras


Lighting Your Scene


Setting Up Scene Lighting

Setting Light Properties

Aiming Lights

Using the Bulb Light

Using the Spot Light

Using the Distant Light

Using the Shape and Tube Lights

Using the Anything Glows Light

Using Global Illumination

Creating Special Lighting Effects pt. 1

Creating Special Lighting Effects pt. 2

Creating Special Lighting Effects pt. 3


Modeling with Modifiers


Using Modifiers

Distorting Objects

Using Complex Deformers pt. 1

Using Complex Deformers pt. 2

Using Basic Deformers

Modeling with Multiple Modifiers


Using the Spline Modeler


Introducing the Spline Modeler

Creating Shapes

Choosing Extrusion Settings

Working with Cross Sections

Working with Extrusion Presets

Creating a Wineglass

Working with Multiple Shapes

Beveling a Shape

Spline Modeler Tips and Tricks


Using the Vertex Modeler


Introducing the Vertex Modeler

Creating Vertex Objects

Using the Polyline tool

Extruding/ Sweeping/ Lathing Vertex Objects

Lofting Vertex Objects

Boolean Modeling

Modeling Vertex Objects

Other Vertex Modeling Techniques

Vertex Modeler Tips and Tricks


Using the Meta-Ball Modeler


Introducing the Meta-Ball Modeler

Working with Meta-Ball Primitives

Creating a Meta-Ball Model

Meta-Ball Model Tips and Tricks

Four Element Shaders


Creating Terrains


Creating Terrain Objects

Introducing the Terrain Modeler

Generating a Terrain

Modifying a Terrain

Creating Trees

Creating Bodies of Water

Modeling with Grayscale Maps

Generating a Sky


Advanced Modeling Techniques


Creating Intricate Shapes (AI Files)

Modeling with Multiple Shapes

Modeling with Boolean Operations

Converting a Model

Spinning Wheel Spokes


Texturing Your Models


Introducing the Shader Browser

Working with Preset Shaders

Working with Master Shaders

Editing Object Shaders


Creating Custom Shaders


Introducing the Texture Room

Working with Shader Components pt. 1

Working with Shader Components pt. 2

Combining Components with Operators

Using the Natural Functions

Using the Pattern Functions

Using the Smart Pack pt. 1

Using the Smart Pack pt. 2

Exploring the Shader Channels pt. 1

Exploring the Shader Channels pt. 2


Using Shader Layers


Adding Shader Layers

Adding Surface Relief

Applying Labels to Objects


Advanced Shading Techniques


Understanding Mapping Modes

Working with Texture Maps

Using Multi-Channel Mixers

Creating Realistic Shaders

Creating Textures with Video Files

Creating Marble

Creating Glass


Adding Special Effects


Creating Fire

Simulating Fog

Creating Clouds

Creating Fountains

Generating Particles pt. 1

Generating Particles pt. 2


Animating a Scene


Understanding Animation

Animating with Keyframes

Using Tweeners pt. 1

Using Tweeners pt. 2

Animating with Motion Paths

Animating with Physics pt. 1

Animating with Physics pt. 2

Animating with Modifiers

Using Object Behaviors

Animating with the Storyboard Room


Character Animation


Using Motion Constraints

Creating an IK Chain

Animation with Bones


Rendering a Scene


Choosing a Render Engine

Choosing an Export File Format

Setting Up the Render

Optimizing a Render

Rendering and Exporting the Scene

Rendering and Exporting an Animation

Setting Up and Rendering a QTVR Movie

Batch Rendering


Using Carrara with Other Software


Exporting Models

Post Render Editing

Editing Animations Post Render

Carrara Plug-Ins


Conclusion


Carrara Internet Resources

Where to go from Here?









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Click Here and we'll send you the training CD itself for Carrara Studio 3 at £79.95

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