Course Title: Carrara Studio 2



Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below.


Course Author/Expert: Doug Sahlin

Language: english

Full Online Training Available: Yes

Number of Course Movies: 155

Course Duration: 7 hours



Never has it been so easy to learn Carrara Studio 2.
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Learn from your own desk at a pace that suits you.
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Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introducing Carrara


Welcome to Carrara

Navigating in 3D Space

Introducing the Interface

Introducing the Rooms

Exploring the Workflow

Creating Images

Creating Animations

Planning Your Project


Navigating the Workspace


Exploring the Interface

Customizing the Workspace

Using Primitive Objects

Creating Text Objects

Importing 3D Models

Using the Properties Tray

Using the Sequencer Tray

Using the Browser Tray


Managing Scene Elements


Using Carrara's Color Pickers (1)

Using Carrara's Color Pickers (2)

Setting Up a Scene (1)

Setting Up a Scene (2)

Setting Up a Scene (3)

Moving Scene Elements

Scaling Scene Elements

Rotating Scene Elements

Aligning Scene Objects

Distributing and Spacing Objects

Changing Your Viewpoint

Working with Multiple Views

Changing Preview Quality

Modifying the Working Box


Using the Cameras


Using the Director's Camera

Using the Conical Camera

Using the Isometric Camera

Changing Focal Point

Using Multiple Cameras


Lighting Your Scene


Setting Up Scene Lighting

Setting Light Properties

Aiming Lights

Using the Bulb Light

Using the Distant Light

Using the Spot Light

Using the Shape and Tube Lights

Using the Anything Glows Light

Using Global Illumination

Creating Special Lighting Effects (1)

Creating Special Lighting Effects (2)

Creating Special Lighting Effects (3)

Using Environment Lighting


Modeling with Modifiers


Using Modifiers

Distorting Objects

Using Complex Deformers (1)

Using Complex Deformers (2)

Using Basic Deformers

Modeling with Multiple Modifiers


Using the Spline Modeler


Introducing the Spline Modeler

Creating Shapes

Choosing Extrusion Settings

Working with Cross Sections

Working with Extrusion Presets

Creating a Wineglass

Working with Multiple Shapes

Spline Modeler Tips and Tricks


Using the Vertex Modeler


Introducing the Vertex Modeler

Creating Vertex Objects

Using the Polyline tool

Extruding/ Sweeping/ Lathing Vertex Objects

Lofting Vertex Objects

Boolean Modeling

Modeling Vertex Objects

Other Vertex Modeling Techniques

Vertex Modeler Tips and Tricks


Using the Metaball Modeler


Introducing the Metaball Modeler

Working with Metaball Primitives

Creating a Metaball Model

Metaball Modeler Tips and Tricks


Creating Terrains


Creating Terrain Objects

Introducing the Terrain Modeler

Generating a Terrain

Modifying a Terrain

Creating Bodies of Water

Modeling with Grayscale Maps

Terrain Modeling Tips and Tricks


Advanced Modeling Techniques


Advanced Spline Modeling Techniques

Creating Intricate Shapes

Modeling with Multiple Shapes

Advanced Text Modeling

Modeling with Boolean Operations

Using the Formula Modeler

Converting a Model

Advanced Vertex Modeling Techniques

Modeling a Characters Face (1)

Modeling a Characters Face (2)


Texturing Your Models


Introducing the Shader Browser

Working with Preset Shaders

Working with Master Shaders

Editing Textured Objects


Creating Custom Shaders


Introducing the Texture Room

Working with Shader Components (1)

Working with Shader Components (2)

Combining Components with Operators

Using the Natural Functions

Using the Shader Functions

Using the Smart Pack (1)

Using the Smart Pack (2)

Using the Four Elements Shaders

Exploring the Shader Channels (1)

Exploring the Shader Channels (2)


Using Shader Layers


Adding Shader Layers

Adding Surface Relief

Organizing Shader Layers

Applying Labels to Objects


Advanced Shading Techniques


Understanding Mapping Modes

Working with Texture Maps

Using Multi-Channel Mixers

Creating Realistic Shaders

Creating Textures with Video Files

Creating Marble

Creating Glass

Shader Tips and Tricks


Adding Special Effects


Creating Fire

Simulating Fog

Creating Clouds

Creating Fountains

Generating Particles (1)

Generating Particles (2)


Animating a Scene


Understanding Animation

Animating with Keyframes

Using Tweeners (1)

Using Tweeners (2)

Animating with Motion Paths

Animating with Physics (1)

Animating with Physics (2)

Animating with Modifiers

Using Object Behaviors

Animation Techniques

Animating with the Storyboard Room


Character Animation


Using Motion Constraints

Creating an IK Chain

Animation with Bones

Character Animation Techniques


Rendering a Scene


Choosing a Render Engine

Choosing an Export File Format

Setting Up the Render

Optimizing a Render

Rendering and Exporting the Scene

Batch Rendering


Rendering an Animation


Using Motion Blur

Choosing a Rendering Engine

Choosing a File Format

Rendering and Exporting the Animation


Using Carrara with Other Software


Exporting Models

Post Render Editing

Editing Animations


Conclusion


Carrara Internet Resources

Where To Go From Here









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