Course Title: Carrara 4



Carrara 4 keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether it’s modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser™ and CADstyle™, as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, Doug Sahlin, shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons.


Course Author/Expert: Doug Sahlin

Language: english

Full Online Training Available: Yes

Number of Course Movies: 152

Course Duration: 11 hours



Never has it been so easy to learn Carrara 4.
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Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
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Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.






Carrara 4



Introducing Carrara


Welcome to Carrara

New in Carrara 4

Navigating in 3D Space

Introducing the Interface

Introducing the Rooms


Create Scenes and Animations


Exploring the Workflow pt. 1

Exploring the Workflow pt. 2

Creating Images

Creating Animations

Planning Your Project

Exploring the Scene Wizard


Navigating the Workspace


Exploring the Interface

Customizing the Workspace

Using Primitive Objects

Creating Text Objects

Importing 3D Models


Managing Scene Elements


Using the Properties Tray

Using the Sequencer Tray

Using the Browser Tray

Using the Carrara Color Pickers pt. 1

Using the Carrara Color Pickers pt. 2

Setting Up a Scene pt. 1

Setting Up a Scene pt. 2

Moving Scene Elements

Scaling Scene Elements

Rotating Scene Elements

Aligning Scene Objects

Distributing and Spacing Objects

Changing Your Viewpoint

Working with Multiple Views

Changing Preview Quality

Modifying the Working Box


Using the Cameras


Using the Director's Camera

Using the Conical Camera

Saving Camera Positions

Using the Isometric Camera

Using Multiple Cameras


Lighting Your Scene


Setting Up Scene Lighting

Setting Light Properties

Aiming Lights

Using the Bulb Light

Using the Spot Light

Using the Distant Light

Using the Shape and Tube Lights

Using the Anything Glows Light

Creating Special Lighting Effects pt. 1

Creating Special Lighting Effects pt. 2

Creating Special Lighting Effects pt. 3


Modeling with Modifiers


Using Modifiers

Distorting Objects

Using Complex Deformers pt. 1

Using Complex Deformers pt. 2

Using Basic Deformers


Using the Spline Modeler


Introducing the Spline Modeler

Creating Shapes

Choosing Extrusion Settings

Working with Cross Sections

Working with Extrusion Presets

Creating a Drinking Glass

Working with Multiple Shapes

Beveling a Shape

Spline Modeler Tips and Tricks


Using the Vertex Modeler


Introducing the Vertex Modeler

Creating Vertex Objects

Using the Polyline Tool

Extruding/Sweeping/Lathing Vertex Objects pt. 1

Extruding/Sweeping/Lathing Vertex Objects pt. 2

Lofting Vertex Objects

Boolean Modeling

Modeling Vertex Objects

Other Vertex Modeling Techniques pt. 1

Other Vertex Modeling Techniques pt. 2

Vertex Modeler Tips and Tricks


Using the Meta-Ball Modeler


Introducing the Meta-Ball Modeler

Working with Meta-Ball Primitives

Creating a Meta-Ball Model pt. 1

Creating a Meta-Ball Model pt. 2

Meta-Ball Model Tips and Tricks


Creating Terrains


Creating Terrain Objects

Generating a Terrain pt. 1

Generating a Terrain pt. 2

Modifying a Terrain

Creating Trees

Creating Bodies of Water

Elements Shaders

Generating a Sky pt. 1

Generating a Sky pt. 2

Generating a Realistic Sky pt. 1

Generating a Realistic Sky pt. 2


Texturing Your Models


Introducing the Shader Browser

Working with Preset Shaders

Working with Master Shaders

Editing Object Shaders


Creating Custom Shaders


Introducing the Texture Room

Working with Shader Components pt. 1

Working with Shader Components pt. 2

Combining Components with Operators

Using the Pattern Functions pt. 1

Using the Pattern Functions pt. 2

Using the Natural Functions

Exploring Other Shader Components pt. 1

Exploring Other Shader Components pt. 2

Exploring the Shader Channels pt. 1

Exploring the Shader Channels pt. 2


Using Shader Layers


Adding Shader Layers

Adding Surface Relief

Applying Labels to Objects


Advanced Shading Techniques


Understanding Mapping Modes

Working with Texture Maps

Using Multi-Channel Mixers

Creating Realistic Shaders

Creating Textures with Video Files

Creating Marble

Creating Glass

Shading Terrains


Adding Special Effects


Creating Fire

Simulating Fog

Creating Clouds

Creating Fountains

Generating Particles pt. 1

Generating Particles pt. 2


Animating a Scene


Understanding Animation

Animating with Keyframes

Using Tweeners pt. 1

Using Tweeners pt. 2

Using Tweeners pt. 3

Animating with Motion Paths pt. 1

Animating with Motion Paths pt. 2

Animating with Physics pt. 1

Animating with Physics pt. 2

Animating with Modifiers

Using Object Behaviors

Animating with the Storyboard Room


Character Animation


Using Motion Constraints pt. 1

Using Motion Constraints pt. 2

Creating an IK Chain

Animation with Bones pt. 1

Animation with Bones pt. 2


Rendering a Scene


Choosing a Render Engine pt. 1

Choosing a Render Engine pt. 2

Choosing an Export File Format

Setting Up and Optimizing the Render

Rendering and Exporting the Scene

Rendering and Exporting an Animation

Batch Rendering


Using Carrara with Other Software


Exporting Models

Post Render Editing

Editing Animations Post Render

Carrara Plug-Ins


Conclusion


Carrara Internet Resources

Where to Go From Here?


Credits


About this Author









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