Course Title: auto des sys form Z 3-9



AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.


Course Author/Expert: Professor C. William Fox

Language: english

Full Online Training Available: Yes

Number of Course Movies: 149

Course Duration: 10 hours



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Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


Overview & Versions of formZ

About this Tutorial

The 3D Modeling Environment

Features of formZ

Installation & Memory Management

Launching formZ


The Interface


Screen Features

The Graphics Window & Window Tool Palette

Viewing & Zooming

The Prompts Palette

The Colors/Surface Styles Palette

Getting Help

Turning Tools Off & On

Saving Your Preferences

Keyboard Command Differences between Mac & PC


Drawing 2D Shapes


Drawing Rectangles

Drawing Polygons (Simple & Patterned)

Drawing Circles & Ellipses

Generating Line Drawings

Drawing Arcs

Mixing Straight Lines & Arcs

Drawing Spline Curves

Drawing Sketches & Stream Lines

Drawing 2D Enclosures

Drawing with Numeric Input


Drawing, Viewing & Rendering 3D Objects


3D Extrusions

3D Extrusions Converged (to a Point)

3D Enclosures

Heights of Objects

Plotting & Rendering Objects

Types of Facetted Objects Generated by formZ


Generating 3D Primitives


Generating a Primitive Cube

Generating Cones & Cylinders

Generating Spheres

Generating Tori

How the Analytic Primitives are Displayed

Generating Spherical Objects


Picking Objects


Picking & Unpicking Objects

The Topological Levels

Prepicking & Postpicking


Moving, Rotating, Sizing & Mirroring Objects


Moving Objects

Reading 3D Space

Moving Entities at Different Topological Levels

Rotating Objects

Resizing (Scaling) Objects

Mirror Objects

Copying Objects

Numerically Defined Transformations


Derivative Objects


Derivative 3D Objects

Ghosted Objects

Derivative Objects from Parts of Other Objects

Derivative Objects from Complete Objects

Derivative Surface Objects

Parallel Objects

Unfolding Objects


Terrain Models


Meshed Terrain Model

Stepped Terrain Model

Triangulated Contour Model


Objects of Revolution


Lathed Objects

Helixes


Stairs


Spiral Stairs

Stairs from Paths

Stairs from Contour Lines


Sweeps Along Paths


Axial Sweeps

Two Source Sweeps

Two Path Sweeps

Boundary Sweeps

Sweeps Along Faces of Objects


Skinning


Skins Along Paths

Generating Nurbz from Skins

Cross Skinning


Meshes


Plain Meshes

Smooth Meshes

Reducing the Resolution of Meshes


Deformations


Profiles & Mesh Movement

Point Disturbances

Object deformation


Rounding Objects


Plain Rounding

Controlled Rounding


Curved Line Meshes


Controlled Curves

Controlled Meshes

Nurbz Meshes


Patches


Deriving Patches

Growing, Stitching & Attaching Patches

Dividing Patches


Metaformz


Generating & Evaluating Metaballs

Generating & Evaluating Metaformz

Modeling with Metaformz


Boolean, Trim & Stitch Operations


Union, Intersection & difference of 2D Shapes

Union, Intersection & difference of 3D Shapes

Objects Splitting Each Other

2D Booleans for 3D Modeling

Trimming & Stitching


Sections of Objects & Contours


2D Sections

3D Sections

Deriving Contour Lines


Text


Placing & Editing Text

Text Along Path & Between Lines

Editing Text Control Lines


Symbols & Instances


Creating Symbol Definitions

Placing Symbols


Attaching


Attaching Objects

Point-to-Point Attachments

Segment-to-Segment Attachments

Face-to-Face Attachments

Setting the Justification Options

Object-to-Object Attachments

Attaching Surface Objects


Aligning & Distributing


Aligning & Distributing Options


Extending Segments to Surfaces


Extending Options


Placing Objects on Other Objects


Placing Options


Attributes, Layers & Querying


Coloring Objects & Their Faces

Placing Objects on Layers

Querying Objects & Their Parts


Insertions & Deletions


Inserting Outlines

Inserting faces & Volumes

Inserting Holes

Inserting Openings

Deleting Points, Segments, Outlines & Faces


Reference Planes & Their Palette


Defining Arbitrary Reference Planes

Switching Planes from the Palette

The Reference Plane Tools


Views & Their Palettes


Saving Custom Views

The Viewing Tools


Model Example - Three Story Building Frame


File Organization & Set-Up

Constructing Slab & Columns

Duplicating & Locating Slabs & Columns

Constructing & Duplicating Stairs

Visualizing the Model


Model Example - Site & Small Building


Creating Walls, Openings and Insertions

Creating the Roof

Creating the Site

Visualizing the Completed Project


Model Example - Sail Boat using Mesh Techniques


Creating the Hull

Creating the Mast & Sails

Merging Parts and Visualizing Project


Model Example - A Flower using NURBS


Creating the Exterior Pedals

Creating the Interior Pedals

Creating the Bud, Stem & Leaves


Model Example - Toy Duck using Cage & Patches


Creating the Cage

Editing the Cage

Refining the Cage Form

Converting the Cage to a Patch Object

Detaching a Piece of the Cage


Model Example - A Mousehead using Metaformz & Patches


Creating the Head using Metaformz

Creating the Ears using Patches

Creating the Nose

Creating the Eyes









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