Course Title: 3D Studio Max 4



3D Studio Max for Windows is the worldÕs best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry, space warps, lights and cameras, and utilities rollout. You can start learning right now by clicking one of the movie topics below.


Course Author/Expert: Adam Beare

Language: english

Full Online Training Available: Yes

Number of Course Movies: 289

Course Duration: 7 hours



Never has it been so easy to learn 3D Studio Max 4.
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No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Intro to 3ds max 4


Intro

Brief Overview of max 4

Whats new in max 4?


Setup


System Requirements

Video Settings

Starting max4 for the First Time

Basic Preference

Getting to Know max4 Interface

Getting to Know Viewports

Starting a New File

Adding and Removing Data

Changing Base Parameters of Objects

Methods of Place and Selecting Objects in max4

Advanced Selection of Objects

Selection by Name


Pop Menus


Pop Menu File

Pop Menu Edit

Pop Menu Tools

Pop Menu Group

Pop Menu Views

Pop Menu Create

Pop Menu Modifiers

Pop Menu Animation

Pop Menu Graph Editors

Pop Menu Rendering

Pop Menu Customize

Pop Menu Help


Main Tool Bar


Main Tool Bar

Tool Bar Undo and Redo

Select and Link

Unlink Selected

Bind to Space Warp

Select Object

Region Select - Tools

Selection Filter List

Select by Name

Select and Move

Select and Rotate

Select and Uniform Scale

Select and Manipulate

Reference Coordinate System

Use Pivot Point Center

Restrict X;Y;Z;XY;WZ;YZ

Mirror

Spacing Tool

Array

Snapshot

Align to View

Align

Normal Align Pt 1

Normal Align Pt 2

Place Highlights

Align to Camera

Named Selection Sets List

Track View

Schematic View

Render Scene

Quick Render (Production)

Quick Render (Draft)

Quick Render (ActiveShade)

Render Type

Render Last


Command Panel


Intro

Create Panel

Modify Panel

Motion Panel

Hierarchy Panel

Motion Panel

Display Panel

Utilities Panel


Viewport Controls


Intro

Smooth and Highlight

Min/Max Toggle

Zoom

Region Zoom

Pan

Arc Rotate

Arc Rotate on Selection/Arc Rotate Sub-Object

Zoom Extents

Zoom Extents All

Zoom Extents Selected/Zoom Extents All Selected

Zoom All

Views

Grid

Degradation Override


Animation Controls


Intro

Play/Stop

Go To Start - Go To End

Previous Frame - Next Frame

Animate

Time Configuration

Key Mode


Status Bar Controls


Intro & 2D Snap; 2.5D Snap; 3D Snap

Angle Snap

Percent Snap

Spinner Snap

Selection Lock Toggle

Coordinate Display

Status Typin


Modeling Using Geometry Standard Primitives


Intro

Box

Sphere

Cylinder

Torus

Teapot

Cone

GeoSphere

Tube

Pyramid

Plane

Creation Method


Modeling using Geometry Extended primitives


Intro

Hedra

Chamfer Box

OilTank

Spindle

Gengon

RingWave

Hose

Torus Knot

Chamfer Cylinder

Capsule

L-Ext

C-Ext

Prism


Modeling Using Shapes Splines


Intro

Line

Circle

Arc

NGon

Text

Section

Rectangle

Ellipse

Donut

Star

NURBS Curves; Point Curve

NURBS Curves; CV Curve


Modeling Using Geometry Compound Objects


Intro

Boolean

Connect

Scatter

Mesher

Terrain

ShapeMerge

Conform

Morph


Geometry Particle Systems


Intro

Spray

Super Spray

Parray

Snow

Blizzard

PCloud


Geometry Patch; Nurbs; Dynamics


Intro

Quad Patch

Tri Patch

NURBS Surface; Point Surface

NURBS Surface; CV Surface

Dynamics Objects; Spring

Dynamics Objects; Damper


Lights and Cameras


Intro

Omni

Target Spot

Target Direct

Free Spot

Free Direct

Target Cameras

Free Cameras


Helpers


Intro

Dummy

Point

Grid

Tape

BoxGizmo

SphereGizmo

CylGizmo

VRML97 Helpers


Space Warps


Intro

Push

Vortex

PBomb

Gravity

Displace

Motor

Drag

Path Follow

Wind

Deflectors Intro

POmniFlect

SOmniFlect

UOmniFlect

SDeflector

Deflector

UDeflector


Space Warps Geometric-Deformable; Modifier-Based


Intro

Free-form Deformations Box

Free-form Deformations Cylinder

Wave

Bomb

Ripple

Conform

Intro to Modifier-Based Space Warps

Bend Space Warp

Taper Space Warp

Noise Space Warp

Twist Space Warp

Skew Space Warp

Stretch Space Warp


Systems standard


Intro

Bones

Sunlight

Ring Array

Biped


Basic Modifiers


Intro

Object Parameters

Object Modifier stack

Modifier Types

Parametric modifiers Bend

Parametric modifiers Taper

Parametric modifiers twist

Parametric modifiers Noise

Parametric modifiers Stretch

Parametric modifiers Squeeze

Parametric modifiers Push

Parametric modifiers Relax

Parametric modifiers Ripple

Parametric modifiers Wave

Parametric modifiers Skew

Parametric modifiers Slice

Parametric modifiers Spherify

Mesh Editing Edit Mesh

Mesh Editing Tessellate

Subdivision Surfaces MeshSmooth

Animation Modifiers Melt

Animation Modifiers Flex

UV Coordinate Modifiers UVW Map

Free Form Deformations FFD(box) or FFD(cyl)


Hierarchy Panel


Intro

Hierarchy panel Pivot button

Hierarchy panel Link Info button

Hierarchy panel IK button


Motion Panel


Intro

Motion Panel Parameters

Motion Panel Trajectories


Utilities Rollout


Intro

Utilities Rollout Asset Browser Button

Utilities rollout Collapse Button

Utilities rollout Color Clipboard Button

Utilities rollout Polygon Counter


First Tutorial - Basic Modeling; Material; Render and Animation


Intro

Basic Modeling Using Standard Primitives

Continuation of Basic Modeling Using Standard Primitives

Continuation of Basic Modeling Using Standard Primitives

Grouping Standard Primitives

Basic Materials

Basic Rendering Environment

Basic the Rendering Tool

Basic Modeling Using Standard Primitives to be Animated

Basic Animation Using Key Frame Animation


Second Tutorial - Intermediate Modeling; Material; Render and Animation


Intro

Intermediate Modeling using Standard Primitives & Preparation of Compound Tools

Adding a Meshsmooth Modifier

Adding Standard Primitives for Compound Modeling

Intermediate Materials

Adding Booleans to the Standard Primitives

Putting Scenes Together

Animating Modifiers

Basic of Track View


3rd Tutorial - Beyond the Basics Modeling; Materials and Animation


Intro

Modeling with Splines

Using the Modifier; Lathe

Raytraced Materials

Modeling with the Lofts

Using Primitives to Finish Off

Sub-object Modeling

Sub-object Materials

Intro to Space Warp Animation

Putting Scenes Together

Adding a Bomb Spacewarp

Setting the Start Frame for the Bomb Spacewarp

Setting the Render Scene for Outputting to a AVI

Animating and Rendering a Particle System


Fourth Tutorial - Material Mapping


Intro to Basic Material Mapping Coordinates and Lighting

Basic Planar Mapping Coordinates

Basic Cylindrical Mapping Coordinates

Basic Spherical Mapping Coordinates

Basic Box Mapping Coordinates

Basic Lighting Intro

Using Target Spot Lights

Using Omni Lights and the ActiveShader










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