Course Title: 3D Studio Max 2.5



3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Training Company's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below.


Course Author/Expert: Matt Neutra

Language: english

Full Online Training Available: Yes

Number of Course Movies: 175

Course Duration: 7.5 hours



Never has it been so easy to learn 3D Studio Max 2.5.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use unique training methods, it makes learning easy no matter what your learning style.




Course Outline:



Straight away, you can go through the first three chapters of this tutorial. If you need all the lessons, then join the Online University - complete access to over five hundred and fifty courses right now for as long as you need them and even get an online university certificate. See below for details.




Introduction


About this Training CD

Overview

Whats New in 3D Studio Max 2.5


Getting Started


System Requirements

Setting Screen Depth

Setting Preferences for Starters

Creating A New Scene

Interactive Rendering in Views

Placing and Deleting Objects

Naming Objects & Changing Colors

Exiting 3-D Studio Max


Menus


File Menu

Edit Menu

Tools Menu

Group Menu

Views Menu

Rendering Menu

Track View Menu

Help Menu


Toolbar 1


Help Mode Button

Undo-Redo Buttons

Select and Link Tool

Select and Unlink Tool

Select and Bind to Space-Warp Tool

Slection Tool

Select Region Type

Selection Filter

Select By Name

Select and Move

Select and Rotate

Select and Scale


Toolbar 2


Reference Coordinate System

Transform Center Flyout Tool

Axis Restriction Buttons

The IK Toggle Button

Mirror/Align/Array Tools

Align Button

Snapshot Tool

ARray Tool

Named Seection Sets Pulldown

Track Views Button

Material Editor Button

The Render Control Button


Command Panel


The Command Panel

Create Panel

Modify Panel Hierachy

Motion Panel

Display Panel

Utility Panel


Other Controls


Customizing the Interface

Viewports Explainded

Viewprt Menus

Viewport Controls

Animation Playback Controls

Animate Toggle Button

Animation Timer Slider

Snap Lock Buttons

coordinate Readout

Degradation Override Button

Crossing/Window

Lock Selection Button

Staus Bar


3D Objects


Standard Primitives

Extended Primitives

compound Objects

Patch Grids

Nurb Surfaces

Summary


Shapes and Lofted Objects


Creating Shapes

Creating a Lofted Object

Summary


Drawing with Precision


Setting the Units

Defining the Grid Settings

Using Snaps

Using Keyboard Entry

Using Helper Objects


Using the Object Stack to Control Modifiers


Object Stack Overview

Active/Inactive Modifier Toggle

Show End Result On/Off Toggle

Make Unique Button

Remove Modifier from Stack Button

Edit Stack button

Summary


Geometry Modification Fundamentals


Editing Object Parameters

Making Copies

Transforms vs. Modifiers

Accessing Transforms

Bend Modifier

Twist Modifier

Taper Modiifier

Noise Modifier

Customize the Modifier Stack

Summary


Edit Objects Transforms and Modify


Selecting an Existing Modifier

Editing an Existing Modifier

Editing-Sub Object Level Modifiers


Editing 3D Shapes and Loft Objects


Editing Shapes

Extude a Shape

Lathe a Shape

Edit a Loft Object

Using Deformation Curves

Deformation Curves Interface

Summary


Modifying Objects in Different Levels


Edit Mesh

Edit Patch

Edit Spline

Edit Nurbs

Summary


Scene Composition - Lights and Cameras


Target Camera

Free Camera

Camera Controls

Target Spot Light

Free Spot Light

Target Direct Light

Free Direct Light

Omni Light Ambient Light

Summary


Scene Composition - Materials


Basic Materials

Material Editor Interface

Material Map Browser

Standard Materials

Basic Standard Material Paramenters

Extended Standard Material Paramenters

Mapped Materials

Creating Mapped Materials

Bitmap Material Rollouts

Surface Demo

Advanced Materials

Summary


Scene Composition - Rendering a Scene


Rendering Options

Rendering Paramenters

Multithreade3d Rendering

Output Options


Scene Composition - Environmental Effects


Volumetric Lights

Volumetric Fog

Fog

Environment Mapping

Combustion


Scene Composition - Helper Objects


dummy

Grid

Point

Tape

Protractor

Compass

Summary


Animation - Basics


What is Animation?

Basic Animation

Creating an Animation

Motion Controllers

Previewing Animation

The Track View

Track View - Interface

Track View - edit Keys Mode

Track View - Edit Time Mode

Track View - Edit Rangers Mode

Track View - Position Rangers Mode

Track View - Function Curves Mode

Track View - Controlling Animation


Animation - Motion Controllers


Trajectory Motion Controllers

Using A Motion Controller

Using Trajectories


Animation - Inverse Kinematics & Linking


Pivot Points

Linking Objects

What ar Kinematics?

Using Inverse Kinematics


Special Effects


Special Effects Intro

Space Warps

Particle Systems

Morphing Objects

Comments on Plug-Ins


Using What You Have Learned


Create A Scene

Add Materials to A Scene

Render with Lights and Cameras










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